“Leave Me Alone” has been an ongoing series of projects. A personal approach to learning, always making and changing in order to test new techniques and practice a whole production pipeline, from storyboarding to music, I create low poly shorts that highlight my storytelling and world building capabilities. My interest in motion has always included interactivity, therefore these assets are built from scratch in order to account for game engine support, with separate rigs, and animation tracks. “Leave me alone” as a series of animations was a way for me to test this before I incorporated them into our thesis Prometheus, whilst also allowing me to prototype creative ways of storytelling under the constraints of whatever tool I needed to learn.

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